![]() The team has uncovered the location to the Temple of Persana. Nori was lucky, the knowledge of the site only cost him an arm and a leg. He states that his captain led the crew into an ancient sunken temple filled with trouble, traps and treasure! So much so that he couldn't carry it out, and so much trouble that the entire crew perished. The Crewman's Tale: A triton named Nori Redbloom says he is the sole survivor of the crew of the Spitting Clam. They defeated the Merrow and closed the tunnels. ![]() The crew delved into the murky tunnels beneath the city and found not only the insurgent's entry points but also the insurgents themselves. ![]() Find and close all 20 entry points that lead into the city and collapse the tunnel's main entrance. Welcome to the undersea city of Nauticapolis! Closing the Tunnels: The Merrow have been using the Sea Goblins to burrow beneath the city. The warlock was defeated, however, somehow escaped into the Nine Hells through some sort of magic. To make matters worse, the old hermit turned out to be an imposter! Some sort of warlock had imprisoned the old hermit and took his identity while searching for unknown information. The climb up Slickwater Peak was treacherous. He has not been seen in town in some time and the townsfolk are beginning to worry. Since the settlement of Tel'Avarr ten years ago, the people of the town have sought guidance from an elderly sage who resides in the dangerous mountains. Although the workers were found dead, the hive of the Ankhegs was destroyed and their eggs burnt. Giant carnivorous insects have been reported breaking through the foundation of the under construction temple and three workers have been dragged off into the creatures' dark tunnels. These savage marauders were dealt with by the Company, using the same merciless ferocity they showed their victims. Oh, No! Gnolls! A marauding band of gnolls has been reported pillaging and murdering homesteaders along the frontier of the Red Mountains. Those kobolds again?!?! It turns out that the business endeavor between Goldie D'Lannei and the kobolds was turning sour fast although boss D'Lannei swore the kobolds were asking for too much, it seemed more like he was unwilling to give the kobolds a fair share in the work with equal pay well, those kobolds were trying to join the miner's guild but lacked the funds due to only 8 of them working and at a measly 2cp per day the company intervened and with the help of the D'Lannei Mine's quartermaster Javi, and the kobold's emissary Keera, they devlved into the Underdark where they defeated a giant constrictor snake and three Ettins, and found Haressh's secret hoard! The Gilded Letter turned out to be more trouble than just retrieving a stolen love letter the priceless artifact was stole by the master thief known only as Roscoe, whose thugs assailed the party in order to deter and delay, giving Roscoe a chance to slip away the party caught up, however, and defeated the villain although Roscoe bought his freedom, the gilded letter was rescued and returned to it's rightful owner, Delvin Varstaad the only hint to Roscoe's employer was a coin purse with the symbol of a sphinx stitched in red tread. The mutilated cattle mystery proved harder than expected at the Scoville farm, the company was attacked by undead raven swarms, then within the Neverbright Forest they discovered a hut belonging to a wizard named Pallabar, who had summoned a hezrou demon named Omatuur unable to control the powerful demon the company battled Omatuur, defeating him and sending him back to the Abyss. The mystery in the mines was solved as it was discovered that a group of kobolds were stealing the miners' valuable ore they were working for a young blue dragon named Haressh Haressh was defeated and destroyed and peace talks are ongoing with the kobolds. The child of Lars and Hilda Firehorse has been rescued from a forest nymph, who kidnapped the child to turn her into a fey the nymph Vermillion was defeated and killed. The Archdruid Cosantoir, who was behind the Green Man cult and the disappearances of young woman, has been arrested. Once completed, the game and all characters will increase in level.Ĭurrent progress: the characters have arrived in Tel'Avarr after journeying through the Neverbright Forest. Each level is presented with three tasks or jobs to complete. Premise: Your character is hired as an adventure for the Company. You will not need to be at the previous session to know what's happening during the current session. You can come every week, once in a while, or just once! It will be a series of one shots that are meant to be episodic however each session will be able to stand for themselves.
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